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Everett Bailey
Everett Bailey

Holodexxx Home VR PC



Hey! Done everything via itch.io app and episode 2 doesn't show up, I tried pasting the .pak file inside HDX-home-ep1 > Content > Paks but it just doesn't work... :/ I'm not with sandbox mode enabled.




Holodexxx Home VR PC



since its a sandbox mode it most likely limits your executable from reaching other files outside of your installation folder. So since you have Home and episode 2 in different folders it cant access it. You should look at putting episodes as a subfolder in the home programs root.


Hi there. I've followed the instructions provided and I am using the itch.io app. I've installed, reinstalled, tried different versions, all sorts of things, but EP2 still does not show up even though I seem to have the newer content. Interestingly, I tried to an older version of the home app and EP2 did, in fact, show up, but it was pretty broken. So, it seems the content is there, but I simply cannot get the app to work properly. Any help would be great.


Hiya DasHouse, we just tried out both of these install flows, and they have fixed the issue. Manually downloading a game on Itch built with their DLC system is kind of a nightmare, so we have offered two install solutions. If this doesn't help, yell at me again.Sorry for the annoyance, and thanks for giving us a shot. -home-ep2/devlog/155890/installing-holodexxx-home-and-episodes


However, the most important thing is having the right equipment. Make sure your personal VR equipment is compatible with the game before buying it. For instance, Dezyred (a great choose-your-own-adventure porn game) is compatible with Oculus Quest but not Oculus Go. This information is usually readily available to you at the bottom of the website homepage for most of these games.


"I don't see [VR experimentation] being a blockade, like a one-off thing you do by yourself in the seclusion of your home. I think this is going to be a persistent online, multi-player experience. You'll log into the metaverse and this is where people will spend their time."


He thinks that average household use will be quite common by about 2018. People will use the headsets, he predicts, not just for entertainment at home, but "outside, on public transit, as the headsets become slimmer and more refined, ergonomic and powerful. It'll be like putting on a pair of sunglasses. You'll step out into the world and you might be in a virtual world." 041b061a72


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